|
Post by Fire Bear on Nov 4, 2011 0:03:32 GMT
"Oh, holy crap..." I sigh.
|
|
|
Post by Someguy on Nov 4, 2011 10:53:17 GMT
[Mime's Intuition] Mr. Mime: 1 SM: 0 + INT (+4) Target: 5 [Success]
Okay, then. El Cid activates his special ability 'Rainy Day' and he produces a brick of C4. Useless, you might think, until the Mime starts to convey an idea to you. He jabs a finger at his walkie-talkie before taking one of yours and placing it on the C4 brick, then imitates calling it before doing a big BOOM expression by flailing his arms. I think he's saying you could wire up an improvised detonator. This would require an SM check of 5 + INT + Greyfinger/Freelancer. Each attempt will cost you a walkie-talkie. If you don't want to do this, then El Cid could produce a grenade or fuel tank instead of C4.
|
|
|
Post by Shovelling Stevens on Nov 4, 2011 13:16:20 GMT
"Bah" I scoff at fiddly detonators and silly looking bricks of plastic.
"We should use more robust explosives." I offer, seeing everyone struggling to produce a solution in time.
Because of the sheer size of this train, it's simply not acceptable for it not to reach its destination. For this effect, it has spare equipment available to counteract something like a rock-slide occurring on the tracks. A carriage is full of tools, a couple dozen meters of spare track, and a box of dynamite for blowing the crap out of any rocks foolish enough to get in the way.
I mention which carriage and where this can be found, before turning back to head to the control room.
"I'll speed up." I grunt, "Let them try to catch us at our top speed..."
[While this may not initially seem like a good idea (and frankly it isn't, but my character thinks otherwise), helicopters have a very limited operation range compared to planes, and if we push the speed enough we could quickly get out of it's operation area.
|
|
|
Post by Fire Bear on Nov 4, 2011 15:53:36 GMT
I wander off to said carriage to find everything he just mentioned.
|
|
|
Post by McBain on Nov 4, 2011 17:40:38 GMT
"Dynamite?! Why didn't you say so?"
I join Fire Bear searching for the explosives. The second I find some dynamite, I'm equipping it as my primary weapon.
|
|
|
Post by Someguy on Nov 4, 2011 20:24:04 GMT
That makes sense. I'll veto the use of El Cid's move and let you get dynamite from the supply car. You don't have to equip it, Pete; it's considered a tool (though I see what you're driving at so sure; it still works).
Okay: ***
Stevens heads for the front car, where he presumably instructs his underlings to increase speed. This will put a strain on the engine but with the right care and shovelling conviction there shouldn't be any problems. Stevens throws a check; the stat depends on whether you stay at the front to help out (END) or leave it to the team (CHA). Bear in mind your aptitude and sucktitudes when making a decision!
[Full Steam Ahead!] Stevens SM: 5 + END or CHA
|
|
|
Post by Shovelling Stevens on Nov 4, 2011 21:54:51 GMT
What?!? Give my shovel a day off? Not a chance. I get stuck in there with the lads, we're a team, aye!
[Lead by example: 4]
|
|
|
Post by Someguy on Nov 7, 2011 12:03:00 GMT
Alright, then:
[Shovel Service] Stevens: 4 SM: 5 + 3 + 3(Apt) Overflow: 1 Target: 4 [TESLA]
Oh.
Stevens takes charge at the front of the train. Perhaps angered by the assault on his train, or just generally impassioned by having manly work to do, he leads his men by example and soon the train is running much faster. In fact, he and his men enter 'the zone' and soon have the train operating at well over maximum capacity in relative safety. The result of this is that the chopper is left far behind. A strangely anti-climactic end to things, but the die cannot be denied.
So, ten minutes later the train is bulleting down the track, Pete still has a stick of dynamite in his hand, the chopper has since given up and turned back, and there's a rather worried looking agent lying trussed on the floor of one of the cabins. The tannoy goes and it's one of Stevens' men, sounding exhausted but happy. He asks you to come to the front to let Stevens know where you want to go so he can start remotely activating track switches before the train reaches them.
You should now make a decision and deliver it to Stevens; Brussels or Zurich. If you're inactive, Brussels is the default.
|
|
|
Post by McBain on Nov 7, 2011 12:19:01 GMT
"Zurich, tell them we're going to Zurich." I say to no one in particular. I'd do it myself, but I've got an agent to deal with. This is going to be fun.
I pocket the dynamite and pull out the rather large steak knife I acquired not long ago. As I gently caress Cooper's ears with the cold steel, I mutter, "Whatever shall we do with you?"
[Other people can feel free to post for a while. I'm going to nuke my own karma and come up with something deliciously nasty to do to this poor chap. I might go rent the Saw films as a reference tool.]
|
|
|
Post by Fire Bear on Nov 7, 2011 22:28:34 GMT
I radio Stevens and tell him we want to go to Zurich.
Then I acquire a frying pan from the dining car and knock the agent out with it. I mean, I tried so hard to render him unconscious that it's only fair I get to do it now...
(I'm presuming they'll have things like a frying pan in the kitchen...)
|
|
|
Post by McBain on Nov 8, 2011 0:21:37 GMT
[Oh no you don't! First off, it's already been made clear that you have to physically be at the front of the train to inform Stevens, he has no radio. Secondly, I've already made my intentions clear; no knocking out my torture victim. Speaking of which...]
I grab Cooper by the ankles and drag him to the rear car. I then open the back door and use the extra cable to rig up a pulley system of the simplest sort that will see Cooper pivoting from his feet, causing his torso to be lowered to the floor depending on how much slack I give the cable. I ensure that it is possible to tie off the cable at my end so that I don't have to constantly hold on to it.
"Be proud Cooper, you're aiding science. Today you play an integral part in a simple experiment in which I aim to find out exactly how long it takes rail road sleepers to destroy a human face when travelling at... well, whatever speed we're travelling at."
I then prepare to begin lowering Cooper when I suddenly remember his particular sensitivity.
"So sorry, I almost forgot how protective you were of your ears. We wouldn't want them getting damaged, would we?"
I then hack off both his ears with my steak knife and throw them off the back of the train one at a time. *Now* I proceed to lower him towards the tracks, stopping as his face reaches a couple of inches from the sleepers. I then tie off the cable *very* securely so that I might come back and finish this job a little bit later. For now, I'll go see what the others are up to.
|
|
|
Post by McBain on Nov 8, 2011 0:31:24 GMT
Before I close the door, I slap myself on the forehead for nearly making such an elementary mistake.
I return to the cable, untie it and let it go. I then wait until his head pops off or he stops screaming.
"Close one." says the voice in my head, "But at least I didn't start monologuing."
|
|
|
Post by Fire Bear on Nov 8, 2011 15:19:32 GMT
Fine, I don't do that, then. I go tell Stevens about where we need to go. At walking pace. Afterwards, I go back to see what's happened to the agent. Presumably I'll get there just as he closes the door and ask him what happened. [This is now an opportunity for Pete to make a bad pun... ]
|
|
|
Post by McBain on Nov 9, 2011 10:12:42 GMT
"Forget about Cooper, he's a faceless goon. I'm more concerned about his boss. No doubt they'll still be after us."
|
|
|
Post by Fire Bear on Nov 9, 2011 22:37:02 GMT
"So we just need to outrun them. And we're doing that pretty well already. But what should we do in the meantime?"
|
|