Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jun 9, 2010 11:47:14 GMT
In an effort to prevent summer craziness from kicking in while stationed at this bizarre fictional hometown I've returned to for the summer, it's totally time for RPing! We tried and failed to get a game going at Kerri's... hootnanny? Hootinanie? umm... thing. This could be put down to the amount of stuff happening and the general party atmosphere which we geeky, merry, few tried to sit down and roll dice during. It could also be put down to the the crappy GM- BUTIDIGRESS!!! We should start a RP thread here, if anyone is up for it. With enough interest and someone to be the GM (I'd put myself forward if no one else wanted to, but I'm sure others can do better), we can decide on a setting and the GM can whip up a tasty tasty plot. And for occasional dice roles: www.wizards.com/dnd/dice/dice.htmAnd, for cliche' sake, it should start in a Tavern, because Taverns exist in every imaginable setting (DO NOT TRY TO DISPROVE THIS)
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jun 9, 2010 11:48:38 GMT
To start with, I walk into the tavern:
D20 roll for Tavern enterage: 2
I impale myself on the door handle :/
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Post by Someguy on Jun 9, 2010 14:22:55 GMT
Ha! I shall stake my own claim to being Game Master, having never done it before and not knowing exactly what the games master is supposed to do. But then all you need is to be able to tell a story and make up stuff on the fly. This could be a lot of fun.
Anyway, for a setting you'd start in a tavern located in the slums of a London that has seen an unspecified apocalypse come and go. The theme would be Biopunk, with a dash of Fallout 3 crazy in there to keep things moving. Story-wise, how about a bit of Indiana Jones-esue adventuring for some lost bit of awesome technology; I'll make up the plot and NPC's as we go. How 'bout it?
Here's a sample:
After mildly gouging himself on the door handle, the mysterious stranger (Tom) enters the Tavern and takes a seat. The regulars are jittery and paranoid, and so move away from you. The barman, a veteran of twenty years of civil war, approaches with a knowing leer.
"I knew ye'd be coming!" he gargles, through six inches of scar tissue. "Ye won't be the last, though, I can tell you; there be more like yerself on the way. But why not have a wee tipple until they get here, stranger? Tell me more about yourself." ***
At which point Tom would get the opportunity to explain his character, maybe a little about the character's background unless he wants to reveal that at a later date, and one or two skills. I'll work out some stats and whatnot too.
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Post by Fire Bear on Jun 10, 2010 15:43:30 GMT
Hootenanny.
Oh, can we have dragons? There was this really good float today which was a castle with a dragon through it.
And can I sneak in to the tavern before Tom does his own background thing (seeing as I'm replying beforehand)?
I rolled... the wrong dice apparently...
I rolled a 12. Which, seeing as I don't know what that means, is really helpful.
I'm going to take it as meaning: I manage to avoid everyone's notice apart from the main characters.
(PS. How is this going to work if people don't reply for quite some time? Their characters will disappear...)
(PPS. Might be a good idea to tell everyone the rules/guidelines. Or, at the very least, what the dice values mean.)
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Post by Someguy on Jun 10, 2010 17:36:43 GMT
Okay, how about this?
RULES OF THE GAME
-) EVENTS During the story, there will be events that affect the whole party. For an event, I’ll choose the relevant party member to roll the dice, depending on who the event affects or who’s best placed to ‘solve’ it. Depending on decisions made beforehand, you might be limited to using less-sided dice, which make the better outcomes impossible (depends on your dumb-assery so far). I’ll decide what qualifies as dumb-assery or not so don’t worry if you don’t understand; I’ll tell ya what dice to use so just roll with it (get it? GET IT?)
If you roll 1-2, you get the EPIC FAIL outcome to an event, which is fatal. Roll 3-7 you get FAIL, which might not be fatal. Roll 8-12 for a regular MEH outcome, 13-18 for a SUCCESS. If you get 19 or 20, though, you get SUCCESS OF ETERNAL LASER-AWESOME; prepare to witness some bad-ass mad skillz/blind-bastard luck McFuckery with this one.
+ Curious what could have happened? I’ll post the ‘what ifs’ in another thread for your reading pleasure. Breath a sigh of relief at what could have happened or snap your fingers in frustration at what you could of won.
ITEMS -) You can only carry two items at a time, and that includes key items. Key items can let you skip a dice roll and automatically get a set result, like SUCCESS OF ETERNAL LASER-AWESOME. In fact, the only way to get the result JEFF BRIDGES AWESOME is by using a certain key item at a specific point.
-) BATTLES (SIGH) Battles work like this. You roll a six-sided dice. If you get an odd number, you get hit. If you get an even number, you hit him. If you roll a six, and have less than 5HP then limit break his ass for double-damage. Simple. You can choose to attack like this, or you can use an item instead. Items restore HP or let you run from the battle. Beating monsters like this will always yield up a useful item, sometimes even a plot-relevant item and as I am a bastard I will ensure that a seemingly useless bit of tat acquired in this way will, in actual fact, be vital in sparing you a massively difficult/impossible boss-fight later on. Or maybe not. Who knows.
-) REQUESTS If you want something to happen, then post it and I'll incorporate it into the story. Just so you know, anyone who spends too long on a side-plot is going to have the Dimension of Unresolved Plot Threads open up on their ass, and they ain;t never gonna be seen again.
Also, feel free to ad lib. Anyone who breaks the fourth wall with a quip, however, will regret it.
So in other words, you only roll when told to for an event or during fights. As for organisation, it's gonna be tricky. Everyone would have to be online at the same time. Tell you what; we'll just wing it. I'll run the story as if everyone's there, making characters who aren't online 'passive' and people who are 'active'. Be honest in the dice-rolls you make, though. If you get killed in a fight, let me know.
Should probably start this soon. If anyone joins later on, then I'll just make up some inane cirumstance through which you guys meet the new character. Let me know when you're all ready.
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Post by Spidey on Jun 10, 2010 18:35:22 GMT
Whoa. That sounds like you actually put some effort or, dare I say it, thought into things. That's not how GMing works! Or RPing at all! You just hit things with swords!
... I'm just gonna sit on the sidelines and watch. I'm guessing there won't be any spaceships.
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enigma
Tenacious Typer
It's OK to be not OK... And it's perfect to be not perfect.
Posts: 299
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Post by enigma on Jun 10, 2010 19:35:53 GMT
EVEN THOUGH! I never get ANY votes for anything! I'm also going to put my name in for GM. For a change, I have a DECENT reason. I've GM'd successful campaigns before, and I managed to write up a few randomly that may work
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Post by Someguy on Jun 10, 2010 23:32:57 GMT
My counter-argument against that is most of my Epic Fail outcomes involve Tom's character being mauled in some inventive way. Expect madness with mine. And dragons. Big ones. Made of, erm, laser.
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jun 11, 2010 13:30:27 GMT
Fire Bear, don't worry, the fearless GM Someguy is on the case!
Spidey, join in. If Darths and Droids teaches us anything, it's that good GMing requires a planned foundation, but the ability to build on that foundation in interesting and unusual directions. Besides, it'll be more fun to play, die horribly at some point, then watch as the same fate befalls everyone else.
Enigma, I think we should let Stewart take this one seeing as he's already dived headfirst into ideas. We can see how long or short this one turns out and they'll be time for anyone to have a shot at GMing. If we call this a test game to see how well we can work it with the forum, more games can start with different GMs, settings and everything.
Someguy. Maul me if you will, but make sure it happens in awesome circumstance...
As for my charactor. Despite tripping up just as he reaches the door, he quickly regains what little composure he can and enters the tavern. Should anyone turn to see his dramatic entrance, they will see a travel worn man standing with a billowing browncoat and a finely fashioned hat that is scuffed around the edges ala India Jones style. His clothes would look fairly expensive were it not for how worn they were, and hanging from his belt is the sheath of a fencing rapier. The sword itself, is missing. Most of the buttons of the coat are also missing, condeming the garment to billow in a dramatic fashion for all enternity.
After dramatically posing at the doorway for a few seconds, he realises that no one, has, in fact, turned to see him enter. Slumping in dissapointment somewhat, he looks around for the people he was asked to meet. Seeing no one there (Fire Bear, I'm assuming I walk in before you because you are yet to introduce a charactor), he wanders over to an empty table and sits down. He realises that NOW all the seedy looking locals are eyeing him up, but decides that it's too late to break into another dramatic pose. The moment has passed.
As the barkeep askes his questions, the newcomer tries not to oogle at the scar ridden face and instead digs in his pockets in the hopes of finding some form of currency there. He brings out a pile of coins from three different currency bases, a few spare buttons he is yet to sew onto his coat, several pieces of an incomplete chess set, and a poker chip. The barman grudgingly accepts the assorted coins though he scowls when offered the chip.
Should anyone ask about him, my charactor would introduce himself as Starlong, and further say that he's trying to someday figure out what his second name is, because it might be important. He wouldn't reveal anything else except that he likes to travel from place to place, relying on his wits and luck to see him through safely, which is working out... kinda reasonably well so far... He also mentions that he was asked to come here by an old friend, by the name of Joulnath. If you ask about him, he in turn asks about you.
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enigma
Tenacious Typer
It's OK to be not OK... And it's perfect to be not perfect.
Posts: 299
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Post by enigma on Jun 11, 2010 14:51:59 GMT
Meh, I'll join in here:
In a tucked away corner, a hooded figure COMPLETELY ignores the fool who entered, and focuses on his drink, but scanning the room every so often for any... interesting developements.
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Post by Someguy on Jun 11, 2010 17:35:44 GMT
Alright, then. Here we go:
"I see," said the barman, smirking. His eyes flitted about and settled on a hooded man in the corner, and on a seemingly bare patch of wall where he seemed to see something, someone, that no-one else could see. His old eyes never lie and they shine with mischief. He raises his voice so that everyone throughout the bar can hear.
"Ye be here about that rumour then, yes?" rasps the barman to Starlong, who became the focus of a persistent drizzle of fine spittle. Starlong wipes his face pointedly and nods. The barman cackles.
"Of course, of course. And ye be right to come here. I know the very one. Very recent, very hot as tips go. It be the one concerning a treasure of the Old World thought to be lost in the chaos of Collapse, yes?"
The bar has gone silent. In the quiet, three are perhaps listening harder than most. Starlong, the unseen inilitrator, and the silent hooded man in his corner all listen raptly.
"In the deepest depths of the Black Forest," began the barman mystically. "Away in the foreign wild-lands of a Germany gone feral, you will find...a road. A special road that goes to a dimension beyond imagining. Some call it the road to hell. Some call it the road to heaven. It depends on the person walking it, for it be a question of personal taste. To all, though, it is known as..."
He trailed off. Everyone craned in.
"The Rainbow Road."
The barman leaned back, looking around and satisied with the disquiet and awe this has generated. He sniffed regally and continued his tale.
"Many have walked the road but never returned," he said. "Fell to their deaths is most like for the Road has no barriers; either side is a fall into the starry void. So why walk the Road, I hear you think? Because of what lies at its end, my friends. For at its end lies the prize. The last ever operational Nintendo 64 replete with four controllers, a Mario Kart 64 cartridge, and working plug, aerial adapters and a widescreen television set!"
A murmur rippled through the bar. Some of the older drunks had begun weeping bitter tears into their ales, knowing that their pickled bodies would never carry them to such a place and that the prize would always be but a dream for them. But not for you three, listening with such attention. This is a prize so worthy that the question of its validity evaporates from your minds.
This is what you were looking for, Starlong. Your old friend Joulnath has sent you here knowing about your deep but hidden discontent of all things Wii 2 and the Mario Kart versions it supports. Mario Kart 64, long since lost, may be the answer you are looking for. But what of these potential companions he has asked you to meet here? Have they fallen victim on the road? Or are they already in attendance, sizing you up as a potential ally for their own personal quest and motives and regarding the doorhandle mishap as a bad sign?
[DECISION] Starlong, do you: a) Announce loudly that you are here in the tavern to meet people who might be interested in joining you on this quest? b) Quietly make enquiries?
Hooded Man I Assume To Be Enigma, do you: a) Reveal yourself? b) Keep quiet and observe some more?
Sneaky Woman I assume to be Fire Bear, do you: a) Reveal yourself? b) Keep quiet and observe some more?
Note on [DECISIONS]: I'll wait until I get all three responses and write the next segment based on the responses I get. Cati, you can join with a character anytime. While there may not be space-ships, there may be an airship. Depends.
Another note: Send personal info like character's private goals and agendas to me via the forum e-mail function. That way, any hidden motives you want your characters to have, including possible back-stabbing, can be kept secret from the other players and surprising. Just like a real book/film, bless.
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Post by Fire Bear on Jun 11, 2010 17:49:34 GMT
b)
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enigma
Tenacious Typer
It's OK to be not OK... And it's perfect to be not perfect.
Posts: 299
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Post by enigma on Jun 12, 2010 12:33:06 GMT
b)
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Post by Someguy on Jun 12, 2010 17:33:59 GMT
The floor is yours, Tom. We going for announcement or quiet enquiries?
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Post by Fire Bear on Jun 12, 2010 19:47:56 GMT
Ooh, in the ensuing lack of response, can I just point out that I don't have a character as she has her hood up...
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