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Post by Someguy on Oct 27, 2011 9:47:30 GMT
Cooper innocently replies that he and his colleagues assumed you were going to Brussels. He also goes pale at the prospect of a wet-willy from a silenced .45.
So what do you do with him? Someone make a decision!
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Post by Fire Bear on Oct 27, 2011 10:14:39 GMT
I'm going to go find some rope from one of the other carriages. I'm gonna start in the rear car.
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Post by McBain on Oct 27, 2011 10:36:48 GMT
I sigh and sit down next him.
I start by apologising for all the threats, but desperate times call for outrageous bullshit. I then begin to calmly explain... well, everything. I explain the set-up that Fire Bear is being framed for as well as the larger terrorist activity at the Lodge (carefully neglecting to mention all the shit I did that inadvertently caused it) and how we're just trying to get anywhere that doesn't adopt a shoot first, investigate later policy.
Good Cop: 18
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Post by Someguy on Oct 27, 2011 14:35:03 GMT
Gonna be a tough check, Pete...you were threatening his ear with a .45 wet-willy just a few minutes ago.
[Good Cop] Pete: 18 SM: 3 + 1 (CH) +1 (Politician) Target: 7 [Fail]
The agent doesn't appear to be buying any of it. He stays quiet while Fire Bear leaves to find rope, starting from the rear carriage. Blanka follows you.
In the rear carriage, you find some equipment used to maintain the train. There is no rope, but you do find some cable that will probably suffice. As you search, you imagine that you hear the sound of propeller blades but if the chopper is shadowing the train then this isn't surprising.
Now I need a Luck check from everyone. I'll roll for the NPCs and the inactive party members.
[Luck Check] SM: 5 + LCK
Vinny: 12 (+1) Tsunami: 1 (-2) Blanka: 20 (0) El Cid: 13 (+5) Willy: 2 (+4) El Rey: 19 (+1) Mr. Mime: 13 (-2) Jan: 4 (-1)
So that's rolls from Pete, Fire Bear, and Stevens we need.
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Post by Fire Bear on Oct 27, 2011 14:46:03 GMT
Lucky: 13
Ironically...
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Post by McBain on Oct 27, 2011 15:49:59 GMT
Lucky: 20
I'm slightly worried about all this.
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Post by Someguy on Oct 27, 2011 17:25:30 GMT
Alright, then. I'll give Stevens until tomorrow morning to roll before this goes through.
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Post by Someguy on Oct 28, 2011 14:22:35 GMT
Well, no roll so here we go:
Fire Bear: 13 (+0) Target: 1 [Fail]
Pete: 20 (+2) Target: 9 [Fail]
Vinny: 12 (+1) Target: 5 [Meh]
Tsunami: 1 (-2) Target: 12 [Fail]
Blanka: 20 (0) Target: 14 [Meh]
El Cid: 13 (+5) Target: 9 [Success]
Willy: 2 (+4) Target: 10 [Success]
El Rey: 19 (+1) Target: 3 [Success]
Mr. Mime: 13 (-2) Target: 2 [Fail[
Jan: 4 (-1) Target: 5 [Success]
Stevens: 8 (+2) Target: 3 [Success]
[Luck Check] Results TESLA = 0 Success = 5 Fail = 4 Meh = 2 Epic Fail = 0
Looks like it's swung toward Success. ***
As Fire Bear returns with the cable, a tremor shakes through the train. An alarm immediately begins to wail in the security car and the tannoy blares into life, with one of the crew speaking over it.
He tells you that a rocket just narrowly skimmed the front of the train, and the chopper that fired it is trying to catch up again to line itself up for another shot. It's currently to the rear and based on it's speed will be back in firing range within five minutes.
What do you do?
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Post by McBain on Oct 28, 2011 15:39:07 GMT
I turn to Cooper.
"So much for calling them off! Once that Chopper is downed, I'm coming back for an ear."
I then turn to El Cid.
"This is a long shot, I know, but you don't happen to have saved an RPG or Rocket Launcher or some sort of anti-aircraft artillery for a rainy day, have you?"
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Post by Fire Bear on Oct 28, 2011 15:49:51 GMT
Meanwhile, I tie up Cooper.
"This is a nuclear train, isn't it?" I say to anyone within earshot. "Should they really be trying to shoot us down? They'll end up dying too..."
Oh, by the way, by "some" cable, does that mean there's more than one, yes?
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Post by Someguy on Oct 28, 2011 17:53:48 GMT
Sorry, Pete; that ability only activates for things that the party has had in its possession at some point or another. To my memory, you have never possessed an RPG during the game (previous character experiences do not count).
A heavy-machine gun on the other hand-
Jann, who has military experience of blowing things up, suggests that maybe they are trying to disable the train or at least damage it enough so that you stop the train yourselves and surrender. Or maybe the pilot of the chopper just wants to watch the world burn; who knows?
By the way, you remember when the agent gave out that message he used an authorisation code? Sigma Omega Sigma = SOS. You were sleeping there.
And if you are referring to how much cable you have then yes, it can be re-used. You've a whole reel of the stuff.
Someone get Kieron, Vinny, and Tom back into this game soon.
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Post by Fire Bear on Oct 28, 2011 19:02:43 GMT
I'm sure you can text them?
"Pete, is there anywhere on this train where there'll be spare metal about? You've searched the train already, you should know..."
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Post by McBain on Oct 28, 2011 19:14:00 GMT
"Spare metal? What sort of spare metal? I mean, in an emergency situation, any metal is spare metal, but it depends on what shape it needs to be before I start ripping things to shreds. And by "I", I mean the bigger lads."
I then turn back to El Cid.
"What about C4 and detonators, have you got any of that? I'll chuck the stuff at the helicopter!"
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Post by Someguy on Oct 28, 2011 21:03:40 GMT
He can produce C4 OR a detonator : )
As for spare metal, it can be salvaged from the train in any shape.
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Post by Fire Bear on Oct 29, 2011 0:46:28 GMT
"Great. How about we... None of you are listening to me, are you? "Actually, just had a thought. What would happen if we stopped the train? You know, just before we got to a bridge or something... They continue along, thud, bang, one recked helicopter. "... "Maybe we should stick to your plan, whatever it is... It's not as if my decisions have got us anywhere good so far..." *** [Basically, there is no point to this post... Ha! ]
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