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Post by Someguy on Jun 19, 2010 23:02:48 GMT
Ah, yes. I believe the roguish gentleman has the 'Just Shoot 'Em' job aptitude, no? ***
The enraged husband charges at Pete, who slickly 'borrows' Starlong's handgun for a moment. So enraged is the husband of the woman (presumably) that Pete was with (presumably), that he charges on regardless. A casual shot brains the man, who careens to the ground, dead.
"Introductions are over, I believe," says Pete, and he spins the gun a few times on his trigger finger before deftly handing it back to Starlong, who snatches it.
Zev, being unarmed, grabs the dead man's pitchfork. (Zev: Equip: Pitchfork, Atk 2) ***
You all go inside the brothel, which has fallen silent since the window and gunfire fiasco. Fire Bear leads you all in, looking around nervously, while behind her troops Pete Skullduggery, who has opted to keep his hat on his head rather than protect his long-dead modesty, Starlong, who seems to be looking anxiously at the silent staring crowd for sight of someone he knows, and Zev, who nods to several people. Enigma has elected to remain outside and wait.
Considering the reception you are getting, he is probably being the smart one here.
[CHOICE] This could get real bad real quick. Do you: -) Play it with confidence. Announce who you are, why you're here, and demand that this friend of Fire Bear reveal him or herself. You need HORSES, DAMMIT!
-) Pretend nothing happened. Saunter up to the bar and play it smooth.
-) Pick a fight with the biggest person there; that'll show 'em who's Alpha around here!
-) Find the proprietor (before she finds you) and offer to pay for any damages.
-) Leave. You can find transport elsewhere.
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Post by McBain on Jun 19, 2010 23:11:46 GMT
I completely forgot I had the "Just Shoot 'Em" perk. I also rolled a 14 for my hat. Apparently the dead man didn't whip it from my head.
"It appears we've made quite the impression. I'd suggest you saunter up to the bar, conclude whatever business you have here and leave town without any fuss. In fact, I think I'll join you. But first, I'm going upstairs to retrieve my belongings."
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Post by Fire Bear on Jun 20, 2010 14:18:29 GMT
[I have a good mind to shoot you with an arrow. Possibly aiming for somewhere sensitive...]
EDIT: I completely missed the previous two posts, for some reason and this is in reply to the "Maybe [Pete] could teach me a thing or two about rolling." Sorry for the confusion.
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Post by McBain on Jun 20, 2010 14:47:59 GMT
[I don't think that Fire Bear likes me very much. Hell, that Starlong is probably none to happy either. I'm sure they'll like me better when I'm fully clothed though. Here's hoping they can acquire some form of transportation though. I'm sick of running out of town.]
Pete strolls down the stairs fully dressed with a Frock Coat and fencing shirt that makes it apparent that he was at one point, if not still, a Captain of an Airship.
He non-chalantly rearranges his newly acquired rapier and single shot pistol that God won't magic away from him?
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Post by Fire Bear on Jun 20, 2010 17:16:43 GMT
"Right, now that's done and dusted, let's find my friend."
Fire Bear walks up to the bar and asks, quietly, for Arwen (Look, I can't think of any other name, OK?). The barmaid looks shocked. She points to the door beside the bar, the door to the kitchen.
We walk through.
Arwen is an elf with silvery, flowing hair. She is smoking a cigarette over a pot of stew which she is stirring.
She looks up as we enter.
"You!" she exclaims. She throws her cigarette into the pot and grabs a sword from under the unit.
Fire Bear draws her sword.
...
Should I roll now?
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Post by Someguy on Jun 20, 2010 18:44:28 GMT
[Pete, new equipment: Rapier: Atk: 4] ***
Playing it smooth seems to go down well. No-one likes to get into a fight, especially with three armed people and a naked person. When Pete returns from upstairs wearing clothes and also armed, the clientele instantly loses interest; there're far more interesting 'things' to gawk at, anyway. As the clamour returns, Fire Bear saunters up to the bar and asks for Arwen. She is directed to the kitchen by the barman.
The rest of you follow. When Arwen attacks, you back off to give the girls some room. [CAT-FIGHT]: Fire Bear vs. Arwen the Chefess HP: 10 Atk: 3
Roll yer best. I'm a lucky bastard when it comes to dice. ***
Outside, Enigma is waiting patiently. He regards the dead man being dragged away by the discreet bouncers but apart from this there is nothing else of interest; he's too busy thinking about things anyway.
A minute goes by when he notices a shadow that is a different shade of black from the other shadows. The caster of it is standing in a doorway a little way down the street, presumably observing him. Enigma doesn't move. He has a very good idea who the owner of that shadow is employed by.
(This is starting to sound suspiciously like plot to me.) ***
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jun 21, 2010 13:38:27 GMT
While the commotion is being caused by the Cat-fight and people aren't paying attention to what I'm doing, I look for a good secondary weapon to replace the sword I lost before the story started. Upon finding something that will do, I do my best to discreetly pocket it... Rolls: 5 for the searching (I obviously don't find a new shiny rapier) 1 for the subtle theft (1! God frickin' dammit! >.<) Maybe time for an escape or diplomacy roll... If anyone challenges me about the actions, I roll diplomacy (5 - sonofa...) to convince them that it's just my weapon that I left there earlier. Assuming that fails, I roll to escape (11, this is the worst group of rolls EVER) I should get circumstance bonus for everyone paying attention to the fight though...
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Post by Someguy on Jun 21, 2010 14:34:54 GMT
While Fire Bear engages her opponent, Starlong decides that now would be a prudent time to search for a better weapon (because helping your ally and party leader sounds suspiciously like a favour).
He searches through the kitchen, ducking the wild sword swings and occasional arrow, for a decent weapon. For a 5, he finds a ladle. He chucks this away in disgust. He then leaves the kitchen (chucking the ladle carelessly over his shoulder as he goes and nearly braining Fire Bear with it) to search through the Brothel for a weapon; this can only end well.
Unnoticed, he heads past the bar and into the back and finds a stairwell. He goes upstairs. There, he finds a row of closed doors, with one standing slightly ajar. Bizarre noises come from every room except this one and, in true adventuring fashion, you saunter inside. The room is empty, but full of...paraphenalia, shall we say. He sorts through the junk, some of it sticky, with an agonised but determined expression; he will NOT be the character with the lowest attack power on this team; even ZEV has better attack power than him, and he's wielding a PITCHFORK for God's sake (for the record, Zev is watching the cat-fight downstairs with great lecherous interest).
And then you see it. Up on the wall. Coiled around a hook. It's a long snake-skin whip, which has surely seen some blood, tears, and action over the years. You lift the snake-skin whip from it's hook with great care, as if it were a holy relic. You've done it. You've found a powerul weapon indeed.
BUT YOU ROLLED A '1' FOR SUBTLE THEFT, DIDN'T YOU, TOM? THAT SOUNDS SUSPICIOUSLY LIKE AN 'EPIC FAIL' TO ME.
There is a heavy 'clunk' from the wall, as if some complex mechanism has been triggered. You stand there with your prize in your hands, wondering what the hell is going on, when a BOULDER suddenly crashes through the wall and thunders toward you! It's a trap! Attempting diplomacy with the boulder fails, even with the Politician perk, and so you run for your life!
You bolt through the door which then explodes in a shower of timber and plaster as the boulder crashes through! It continues to roll after you, and you make it to the stairs. The boulder crashes down through the bannister after you, and in your haste you trip and fall down the stairs! Luck is on your side, however, as you are able to roll clear before the boulder crushes you! [Roll for hat check!] It then chases you into the bar area of the Brothel, and you shout at the clientele to clear out.
Unfortunately, you failed your diplomacy roll, didn't you? And, in your own words, everyone is FAR too busy watching the fight in the kitchen, aren't they? In other words nobody listens to you.
You run through the crowds, trying to claw your way through as the boulder rolls after you on its deadly rampage. The bar disappears beneath it's rolling tonnage. People are crushed and killed just inches behind you as you clamber toward the exit, whip still in hand, and a determination that belies the mediocrity of your roll. Screams have begun and the bar explodes with panic, making your escape all but impossible. Then you remember the whip! You crack it at the rafters, jumping as you run, and swing your way through the crowd, letting momentum knock them aside as you attempt to get the hell out of the there! And it works! You reach the door, crash through it, and then dive out of the way and onto the cobbles, bearing Enigma down with you; the boulder then comes through the wall and rolls down the street in the opposite direction. Most of the Brothel then collapses but the timber miraculously fails to kill you or your companions inside. You're safe!
Or are you? [Roll for your secret condition, the one that starts with an 'N']
Starlong: New Equip: Snake-skin Whip: Atk: 4
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jun 21, 2010 16:51:57 GMT
I roll for the hat:3 The condition: 19
I look back over at the destruction I've just caused and stare wide eyed and breathless in disbelief for a second. I remember how close things got in their, my hat momenterilly falling off in the path of the bolder and myself snatching wildly to retrive it before it started a new career as hatpaste. I had grabbed the hat in time, but just oh so only just, scraping the skin off most of my hand in the meantime. It's ok though, 'cause it's only a flesh wound... Feeling quite alert with adrenalin after the whole escapade, I realise that the cat-fight inside is still going on in the now half ruined building. While a third of the occapants are now dead within the debris and another third is clambering out of the rubble (many of them still semi or fully naked from their activities), a third of everyone is still inside watching the fight, apparently oblivious to or uninterested in the recent collaspe.
I begin helping people out of the wreck before going back to see the conclusion of the fight, all the while admiring my shiny new weapon...
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Post by Fire Bear on Jun 21, 2010 18:59:43 GMT
I got a 6...
Oh shi....
(I hate this dice. What is with it? Why do computers hate me so much?)
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Post by McBain on Jun 21, 2010 21:21:36 GMT
Buy a real d20, it'll cost you about 40p. That way you'll actually have a real implement of chance to be physically angry towards instead of a computer that can't really do random predictions anyway. At least, I don't think they can.
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Post by Fire Bear on Jun 21, 2010 22:56:31 GMT
Wait a be-smegging minute!
We have a frigging Dungeons and Dragons game in my dad's room!
Score!
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Post by Someguy on Jun 22, 2010 10:54:21 GMT
It's an 8!
Fire Bear takes 2Dmg!
Fire Bear HP:11/13 Atk: 6
Arwen HP: 10 Atk: 3 ***
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Post by Fire Bear on Jun 22, 2010 11:21:45 GMT
Hang on, hang on... I get a +5 on that roll, do I not? From my paranoia... And she gets one less attack point, does she not? And... what does this mean? +5 to Max HP (I should have asked that earlier but I didn't...) ... I rolled an 8. (On the computer! )
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Post by Someguy on Jun 22, 2010 13:15:51 GMT
Paranoia only applies to PC (Player Character) actions, so no +5 for your roll.
You do have a bracer though. Damn.
I've already applied the HP bonus to your character. A biologist's base HP is 8, but having the loner perk adds on 5, making 13.
So I'll just modify the previous post: *** An 8? An 8, you say?
16 for the win!
Fire Bear takes 2Dmg HP: 9/13 Atk: 6
Arwen HP: 10 Atk: 3
...Anyone gonna give the gal a hand? We could be in for a shock early exit at this rate!
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