Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Dec 14, 2010 14:19:27 GMT
"Yep, got some fry up materials right here" I say bringing out two packs of leftovers. I cook them with exceptional skill and om nom nom.
"I also got a T-bone for Vinny, should give him some strength to deal with his injuries. If he's not back soon though we'll have to eat it ourselves..."
What perk do the leftovers grant anyway?
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Post by Someguy on Dec 15, 2010 17:05:44 GMT
Food Poisoning.
Pete & Starlong: New Perk -) Johnny's Stomach: For this chapter only, the character has developed severe stomach cramps and, in Epic cases, a bad dose of the runs. When prompted, roll for a stomach check. If it is failed, the character will be temporarily incapacitated. If its an Epic Fail, then you're gonna need new trousers.
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Post by McBain on Dec 15, 2010 21:48:04 GMT
"I don't feel too good. No offence Starlong, but if you ever try to cook for me again, I will hit you over the head with something blunt."
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Dec 15, 2010 21:50:36 GMT
NO.
I veto this, on the basis that you can generally tell if meat is off before cooking it. I request a sense roll that would allow us to detect bad meat before we blindly scoff it down. If we fail, then the perk is deserved.
And if we fail, I'll take back my whole "no killing honest merchant" ethos and we'll fucking MURDER that butcher.
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Post by McBain on Dec 15, 2010 21:51:42 GMT
I think we should murder him anyway. We'll enjoy greater success due to our "Survival THIS" perk.
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Post by Someguy on Dec 16, 2010 18:46:02 GMT
Tom, for 5g what kind of perk were you expecting? From LEFTOVERS? No sense check for you. Just stomach cramps. Agonising stomach cramps.
Also, Vinny has returned with 300g. Where he has been, he won't say. Oh, and it might interest you to know that he activated his new ability, the one where he negates a fail outcome...at the cost of reducing all other player's SM by 1 for the remainder of the chapter.
Fun times, fun times. Feel free to vent spleen on him. Or just vent in general, you sick, sick people you.
So, the four of you have gathered. You're not actually planning to murder the butcher, are you?
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Post by McBain on Dec 17, 2010 3:35:04 GMT
Maybe. But first I explain everything that happened to me and ask the others if they want to help this Alfonse guy.
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Post by Gunslinger Vinny on Dec 17, 2010 14:28:05 GMT
You could have kept that to yourself y'know, and let 'em figure it out.
---
Vinny shrugged, looking around for something to eat that wouldn't give him the squits. "Does this mean we get to brutally hurt some mentally deficient do-gooder? Because that sounds like happy fun-time to me."
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Post by McBain on Dec 17, 2010 16:45:07 GMT
"Did you not hear the bit where he insulted us? He insinuated that we fled when faced with pirates; that we're cowardly; that we run from a fight."
I pause for a second, before frustration sweeps across my face.
"DAMMIT! On principle, I don't want to help the bastard and continue on to Paris, but that's as good as proving him right. We're going to help, aren't we? Sonofabitch!"
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Post by Someguy on Dec 17, 2010 18:49:09 GMT
Okay, so you're all together again. You head for the lodge and rest up until nightfall. In the interim, you can eat some more of that food or change your equipment (just add it as a note and I'll apply the effects/changes mid-narrative). When its dark, some men appear in the lodge and ask for you at the reception desk. They come into the lounge and introduce themselves as being the mayor's representatives.
You follow them out of the lodge and onto the streets. As you leave the town square, you can hear distant sounds of revelry and loud music. You pass by the Dying Swan, which has gotten into full neon swing. A bottle breaks somewhere nearby and someone has collapsed in an alleyway, being sick. Up ahead is the town hall, lit up by floodlights that cast deep shadows around its apertures. You approach the front doors and are shown inside.
The interior of the lobby is very plush, red carpet, marble pillars, and gold gilt-edging. It is in stark contrast to what you'd expect from such a small town. You follow the mayor's men past the front desk and up the stairs, at the head of which is the mayor's office overlooking the foyer. Two bodyguards on the door step aside and you are shown into the mayor's office. He is seated behind an oak desk, and rises to greet you warmly.
"My friends!" he says, arms outstretched as if greeting family. "I'm so happy you accepted my invitation. I'd heard it that you were looking tohelp us with our vigilante problem. Forgive my liutenant for the offence he caused; he doesn't trust outsiders too quickly, and I'm sure you understand why."
He invites you to sit down, though there's only one chair. The mayor is quite portly, and moves with very little grace. He ambles over to a drinks cabinet and sets out four glasses, which he fills with wine.
"Let me explain this quickly, because there isn't much time. A few days ago, some young punk found his way into town. He fancied himself as some kind of 'protector' and to cut a long story short it ended up with a good man dead and some of the neighbourhood watch like Alfonse there badly injured. He's also destroyed property and has threatened several townspeople for 'help'. Now we're massing everything we've got to either catch the guy or drive him out of town for good."
He sets the glasses of wine down on his desk and invites you to drink. Its up to you whether you do or not. He gulps his own win down and gestures with the glass.
"But here's the thing. Alfonse is one of my best men, and yet this guy wiped the floor with him. And I'm thinking that even if we do find him, he'll be able to handle small groups of my men without much trouble. If we had a group of seasoned adventurers, people who can survive a pirate attack on our side, though...well, we need all the help we can get."
He takes out a handkerchief and wipes his neck.
"So, let's discuss price. How does 15,000g for your services sound?"
How do you respond?
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Post by McBain on Dec 17, 2010 19:27:55 GMT
By forcing myself not to raise my eyebrows.
"Please allow us to consider your offer."
I then turn to the others.
"What d'you guys think? Seems like a reasonable offer to me."
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Dec 18, 2010 19:31:55 GMT
I nod slowly. "It's worth our time. This guy sounds dangerous though. I'm game if you both are. If we can't all agree though, I say we leave it."
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Post by Gunslinger Vinny on Dec 18, 2010 22:05:55 GMT
Vinny shrugged. "Money for kicking the snot outta some dumb hero wannabe? My idea of a great day out for all the family. I say take the job."
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Post by Someguy on Dec 19, 2010 2:38:24 GMT
OOOkay. Slightly drunk here guys. Bear with me. No, not a bear literally with me right now, I mean please tolerate general drunkeness for this one post.
***
You stop conferring and tell the mayor that you accept his offer. You shake on it and he shows you out of his office where, downstairs, Alfonse is waiting. Seems they expected you to go for the deal. After heading back down the stairs, he tells you that he has squads of the neighbourhood watch out looking for the vigilante, and that he wants you to patrol a street close to the harbour. He also provides you with whistles, should you happen upon the vigilante.
"This guy is tough so if you find him, call for help; we can take him if we all work together."
You take the whistles and head out to your designated patrol zone.....
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Post by McBain on Dec 19, 2010 10:09:51 GMT
At which I trip over a rock and knock myself unconscious.
Nah, I'm just kidding. But seriously, I'm going home for Christmas this afternoon so I won't have internet access for a few to several days. I'd just like to wish you a Merry Christmas and remind you that it would be tremendously unsporting (and therefore not allowed) if you killed me whilst I wasn't here to respond.
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