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Post by MoeMeister on Jul 21, 2010 9:17:51 GMT
"Plaise the Rord!"
* * *
Becks, you realise saying "with nothing to do" with Stewart as our GM, the shit's probably about to go down!
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jul 21, 2010 12:10:46 GMT
I squint at the Horizon.
"What is that??!"
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Post by McBain on Jul 21, 2010 13:10:46 GMT
Having been strangely quiet for quite some time, almost as if he was somewhere else entirely, Pete pipes up.
"It's a tree Starlong. You know, those things with leaves on top? Now tell us your story. After I ask a quick question of Vinny.
Dark glasses, inane smile? You remind me of an old blues piano player. What was his name again? Ray Winston? Ray Lioatta? Meh, whatever. Vinny, how's your eyesight? And just in case there's confusion, what I'm asking is, are you blind? No offence."
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Post by Fire Bear on Jul 21, 2010 14:14:46 GMT
Euan - I'm bored. Either someone gives us an interesting story or swamp monsters had better attack us.
However, the fact that nothing's happening is probably a good thing - I'm leaving for almost a week either Monday or Tuesday...
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Post by McBain on Jul 21, 2010 16:58:24 GMT
Ooh! You could slip into a week long coma and we'll protect you on our travels until such time as you awaken to return to leading us.
Naturally we would need a part-time leader in you unconsciousness. A captain, perhaps. (To hell with subtlety.)
Just a suggestion of course, we could always let you be passive for nearly a week and make collective decisions based on what we think you'd want. But then you'd have to blame all of us should anything go wrong, instead of appointing a single scapegoat.
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Post by Someguy on Jul 21, 2010 18:45:00 GMT
So you are all not only bored but I have been smited too.
The gloves are now officially off. ***
The truck accelerates down the road, approaching the curve that will take you around the hillsides and into the boggy marshes. Starlong espies the tree in the distance that is growing on the edge of the road. Unfortunately, you do not appear to espy the roots creeping up through the fracturing tarmac. These roots are tough and old; and many jut up from the concrete like fossil-hard spikes.
The truck goes over the roots with a slight bounce. Thanks to Pete's modifications, the ancient suspension is not instantly destroyed but the tyres, however, are a different story. There is a loud BANG followed by a rapid dull flapping of ravaged rubber flailing against the road. The tyres on the left side of the Toyboata have been minced! The truck starts to veer left slightly, which is easily corrected. But when chunks of the shredded tyres begin to drop away, a shower of sparks spit out from underneath the truck; the Toyboata begins to dip and veer left and right, out of control. Even at a reasonable speed, you're looking at a bad crash if the truck tips over.
[Enigma: Roll: Keep the Truck under control!] SM = 3
[The rest of you: Roll: Brace yourselves!] SM = 6
[Hat Check: Roll] SM= 7
[Some notes; I'm now fixing some of the SM values to be constant. For example, the Hat check SM will be fixed at 7. Moe's I Must Dance perk and Tom's Narcalepsy will be fixed at 2; the values may be amended depending on the circumstances (if there was rave music being played, Moe's I Must Dance SM would become 0. If it's really windy or stormy for some reason, then Hat Checks would be dropped by 1.]
[Another Note] Job/Class Upgrades -) If you do well, have survived for awhile, or amass a neat number of perks, your job may be bumped up a tier to it's powered-up equivalent. I will tailor these upgrades to suit your character's personality and achievements thus far.
Like in Pokemon, you can choose to halt this advancement if you wish. You will be shown the stats of the upgraded job beforehand so the decision to upgrade will be yours when the possibility is offered.
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Post by McBain on Jul 21, 2010 19:22:03 GMT
First of all: WHO THE HELL SMOTE STEWART!? Of all the dumb, stupid, bloody...
And secondly, I apologise for casually pointing out that trees make up part of the scenery in order to thwart Tom's plans too wriggle out of telling us his story. I should've known better than to make a flippant comment with Stewart as GM.
Oh, and I roll a 12 for bracing. If I were to brace for some sort of impact, wouldn't one of my hands hold on to something whilst the other would clamp my hat to my head?
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Post by Fire Bear on Jul 21, 2010 21:12:32 GMT
Firstly, anyone could have smote Stewart, not us... Secondly, Kieron, is that such a wise idea? You do know people who don't log in can read this stuff - anyone could get your number now! Thirdly, Pete: I've already told you all to do the same as Kieron is asking! I'll post an "I'm away now!" post the night before I go away... ... I roll a 5. Either I'm awake enough to brace myself or I'm too sleepy and exhausted to actually do anything in time...
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enigma
Tenacious Typer
It's OK to be not OK... And it's perfect to be not perfect.
Posts: 299
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Post by enigma on Jul 21, 2010 21:19:40 GMT
ok so i didn't think the posting of my number through... and Stewart would it be possible for me to grab Fire Bear if she CAN'T brace herself? all for one and that crap
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Post by Fire Bear on Jul 21, 2010 21:27:10 GMT
WHAT??!!!!
You'll be doing no grabbing, mister!
Besides, Moemeister's in the way...
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Post by Gunslinger Vinny on Jul 21, 2010 21:27:13 GMT
Enigma, go back and modify your post to remove the number then. Big Mod Man; do I need to make a hat roll? I do have a hat, but it's not as important to me as if I were a Roguish Adventurer type... *** Vinny turns to Pete, a little amused. "Non mon ami, perfectly fine-sighted. These are just for style. And walking around with 'em on all the time means I've got superb night-vision." What he failed to mention was that using the superb night-vision would entail taking the glasses off... which he never did. Before he could add anything else, the truck bounced. Vinny yelped, trying to grab on to the side to support himself. Brace Yourself Roll: 9
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enigma
Tenacious Typer
It's OK to be not OK... And it's perfect to be not perfect.
Posts: 299
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Post by enigma on Jul 21, 2010 21:31:32 GMT
see Vinny, that would work if I gave a crap about randomers
and to make sure anyone who texts me ISNT random can you sign it with IRL name so I know who it is I am replying to?
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Starlong
The Master
I have a theory. Let's conspire about it...
Posts: 938
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Post by Starlong on Jul 21, 2010 21:37:05 GMT
I like Pete, brace myself with my legs and one arm, the other being used to firmly hold on that hat of mine (It's like an instinctive reaction for things like this)...
4
I'd argue a hat roll would only be necessary if the Brace check was badly failed...
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Post by Fire Bear on Jul 21, 2010 21:41:30 GMT
It looks like some of us are majorly screwed...
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Post by Someguy on Jul 21, 2010 23:46:26 GMT
Yup.
Enigma gets a +1 to his dice roll, seeing as he was driving with all due care and attention.
Car Control Enigma = 10 SM = 3 Target was...11 (HATE YOU).
Which because of the bonus makes this a Success of Eternal Laser Awesome! ***
Enigma doesn't just manage to keep the Toyboata under control, he manages to continue driving as if nothing had happened. You stay braced against the sides until it becomes clear that he has the vehicle under perfect control and back up to the safe speed of 20mph. Though the truck cannot be driven in this condition for long, it should bear you far enough to reach the marshes, where repairs or adjustments can be made.
The truck scrapes it's way around the bend in the road that winds by the thorny hills. As you approach the edges of the swamps, the air grows thicker with the perpetual fog that blankets the area. You may want to employ the headlights at this point (Enigma will probably be passive for a while so I'm gonna go ahead and have him turn on those headlights).
Eventually, after fifteen minutes of a mad dash to get as far as possible, Vinny informs you (Greyfinger) that the Toyboata must be stopped now to save the bare wheels from being driven beyond repair. The truck pulls to a halt and is lop-sided; you have reached the edge of the Thames Marshes; into which the entire city of Old London slowly crumbled and sank.
The air is thick, grey, with a stench of sulphur and it is clammy. This area is constantly gloomy and dark, like it were evening during the day and is pitch black at night. You will have to be careful when navigating this area, as the gases present in the inner core of the marshes are poisonous and will kill you if you stray into there for too long. Also, the marshes are full of denizens and monsters that will be hard to spot in this thick fog. And it'll be worse in the dark. Much worse.
So you are gathered about the stricken Toyboata. The two tyres on the left side are completely gone and there is damage to the actual wheels from the forced drive here though Vinny was able to call correctly when enough would be enough for the wheels. You can still drive the Toyboata on roads if you can secure tyres from somewhere. Being the ruins of an old city, there is bound to be something you can find to use...but the chances of finding actual tyres of the right size and shape is going to be a long shot.
The terrain around you is difficult to make out, but a quick wander around the immediate vicinity (a few yards) reveals that the road pretty much ends a little way on, sinking into a soft and indelible mud. The headlights from the truck light up the glistening bracken that coats the ground and broken stones around here, making it slippery. There is a sign-post standing crooked out of the mud, slowly sinking down year on year, and the writing on it has long since faded. There is a ghostly shape, large and block-shaped, peeking out of the mist a short walk way. Ahead leads into the marshes proper, while on the right is the remains of one last toll-booth that has miraculously survived the years; it's stripy barrier has long since rotted away. ***
[Up until now, the road has been a linear one. Now you are faced with the first open-ended area in the game. You will have to navigate the marshes on your own, playing it by ear and paying attention to your surroundings, like if the fog is thickening or any noises or smells. Also, you can only interact with one object or head to one destination at a time so bear in mind that you're in a team and try to make smart decisions when exploring the Marsh.]
You are currently facing SOUTH. You are with the paralysed Toyboata and are all together on the outskirts of the Thames Marshlands. What do you do?
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